home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 31
/
Aminet 31 (1999)(Schatztruhe)[!][Jun 1999].iso
/
Aminet
/
game
/
misc
/
VoxelRaceWOS.readme
< prev
Wrap
Text File
|
1999-05-04
|
4KB
|
107 lines
Short: Fixed PPC/WOS Voxelracing-Game
Author: voxelrace@dreamworlds.de (Thomas Schulze)
Uploader: voxelrace@dreamworlds.de (Thomas Schulze)
Type: game/misc
Requires: PPC, WarpOS, RtgMaster, lowlevel.library (V40)
Action: NoStart
V0.23: - a bit optimized
- bugfixes
- some crashes hopefully fixed
V0.20: First Aminet-Upload
Be sure to have the newest versions of RtgMaster and WarpOS.
For more information visit www.dreamworlds.de
Description:
Just a quick upload of my racing game. It won't be developed
further for various reasons. But it's quite funny to steer around,
so maybe you like to test it. So try it and write your comments
to voxelrace@dreamworlds.de
Use the cursor keys to control the gliding hover-thing (at the
beginning very careful I suggest) and go a little bit around.
There's no type of course to drive, just the plain result of
my landscape-generator.
When starting, a bit left and forward some graphics fly around.
Don't worry about them, they were only implemented to test
my bitmap-algorithms.
You will realize soon that there are some 'invisible' walls the ship
collides with. These walls are the borders of the landscape, you can
look through them, but you can't cross them. Accept it, I won't
invest some hours only to correct a bug in a cancelled game.
Keys:
Like mentioned above, Cursor Keys to steer.
F1 to F4 to change the detail.
F5 to F7 to alter the range of sight.
F8 to switch fog.
Help to pause, Space to go on.
Esc to leave the program.
Have fun, Thomas.
possible FAQs:
Q: Why does this engine need a PPC?
A: The most disturbing thing about voxel-engines is it's
memory consumption. I took a plain voxel-engine and combined
it with a 'block'-technique known from 2D-actiongames.
The landscape used in this game needs about 2 MB, the same
landscape would need about 500 MB the way, TSotTM for example
handles it.
But this way needs a BIT more time to render, in fact more
then five times as normal.
And it's far away from being optimized.
Q: Why do you use WarpOS?
A: It's short, it's fast, it's developed further. And I'm too
stupid to code PPC-Programs on my own, I need the (great)
support of StormC to do so. And StormC supports only WarpOS.
Q: Why did you give it up?
A: As the development got further, I realized that the
control method is more suitable for Offroad than for
driving at a course. You need all your skills to stay
on track. That's not my imagination of a racing game and
I code games only if I for myself like to play them.
--
Stefan & Thomas Schulze == Dreamworlds Development
XFire I/II, YATAG, VoxelRace, Between The Lines
visit our homepage at www.dreamworlds.de
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
46310 1328 97.1% 21-Sep-98 17:07:52 +FG.data
5568 548 90.1% 20-Aug-98 23:21:32 +Font.Chnk
262144 8086 96.9% 19-Sep-98 19:41:06 +ObjTexturen.data
1100000 91576 91.6% 17-Aug-98 22:48:20 +ReliefBlk.data
65536 4726 92.7% 21-Sep-98 17:10:08 +Texturen.data
144 88 38.8% 21-Sep-98 17:07:52 +FG.cnct
65536 6059 90.7% 18-Sep-98 18:42:50 +Nebel.table
816 693 15.0% 18-Sep-98 18:38:04 +Palette
2500 752 69.9% 04-Apr-98 17:57:08 +ReliefBlk.Cnct
32768 30146 8.0% 22-Feb-98 10:23:52 +SinCos.table
65536 45708 30.2% 18-Sep-98 18:40:44 +Transparenz.table
1048576 307482 70.6% 15-Sep-98 18:35:36 +TestLandschaft
656 169 74.2% 16-Jan-99 16:10:32 +Baumprobe.3DObj
2020 293 85.4% 25-Nov-98 16:43:58 +D.3DObj
624 134 78.5% 18-Nov-98 19:26:00 +ProbeWumme.3dobj
644 138 78.5% 18-Mar-99 13:55:34 +TestObjekt.3DObj
644 144 77.6% 17-Nov-98 22:27:00 +TestObjekt2.3DObj
500 210 58.0% 18-Nov-98 17:54:34 +VielePunkte.3dobj
56528 20487 63.7% 09-Apr-99 20:43:26 +VoxelRaceWOS
2694 1430 46.9% 11-Apr-99 20:29:54 VoxelRaceWOS.readme
-------- ------- ----- --------- --------
2759744 520197 81.1% 12-Apr-99 23:01:20 20 files